GtRO - Team Escape: Unusual GuidesI… suppose it’s going well over there? Raelyn mused, watching the party’s Monk tearfully embraced a spirit. What the two were even talking about or how the Monk could manage a physical contact with an incorporeal being, Raelyn had no idea - though she admittedly was impressed by the latter. But back to the task at hand: figuring out where to go next. The Scholar had managed to lead them into the relative safety of a cave, but they couldn’t stay here forever, either. Kafra Cadenza’s house was, as they had agreed, probably the best place to head to next. The trouble was locating it; the map she held in her hands was helpful in navigating around Niflheim, but it couldn’t give them so specific of an information.
As if she read Raelyn’s mind, the Scholar, who had been grimacing at Silfur, moved towards Raelyn. While the High Wizard automatically tensed, Seele nonchalantly leaned over to point at something on the map.
“According to our &
“Oh my, this really is wonderful,” Cadenza gasped, clasping her hands and eyeing the six adventurers across from her. “You really are in for a treat, darlings.”
Monodon, Silfur, Raelyn, Seele, Cinnamon and Yoru were all seated on the small, spindly chairs, in a tent that seemed hardly enough for just Cadenza, let alone the seven of them plus a table.
Cadenza set a small wooden box on the table, brushing cobwebs off, and then opened it. Something scuttled from inside and went running as she pulled out a deck of Tarot cards. “These are very special, darlings. I rarely touch these, but I suppose it is the season for giving.”
“You see, my dears, these have a strong pull on the flow of fortuitous forces. If you’re seeking something, perhaps thinking about it now may be a good idea.” She paused in her dealing to give each of them a long look.
Long fingers flipped the first card, but—nobody had a chance to see what was on the face. A wind suddenly picked up inside the tent, tearing it apart in a blink; the cards scattered everywhere, and a bright light shone from the table.
When the wind and light abated, Cadenza found herself sitting in the middle of Prontera, shreds of canvas and cards scattered around and over her. And six empty chairs in front of her.
In order to earn prizes (whether Team or Victory prizes), you must submit at least one entry during the event that contributes to your team’s objective.
The Team trapped in Nifflheim cannot teleport or warp, whether through skills (Warp Portal, Teleport) or items (Butterfly Wings, Fly Wings). Likewise, the Team stuck on the outside cannot warp into Nifflheim.
Once at least one person has completed one of the quest objectives, they will unlock the next objective for their team. You do not have to move onto the next objective as soon as it is open, if you want to create something for a previous objective.
Entries should be either a colored sketch or 300 words minimum.
Every 3 entries will receive a gold coin.
If you have a character in Nifflheim and want to join the rescue efforts with another character, you may. However, only one of your characters may contribute to a team's objective; you must declare which one. Players can only earn one headgear prize and one voucher.
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